Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng

Thứ Hai, 30 tháng 1, 2012

Sega making cutesy Yakuza mobile social game in Japan

Yakuza Mobile in actionIf Bangkok in Mafia Wars didn't satisfy your undying love of Far Eastern gangster stories, perhaps a trip to Japan is in order. Sonic the Hedgehog creator Sega is working on a mobile adaptation of their beloved Yakuza franchise. A social game that will only appear on Japan's GREE mobile social network, Yakuza Mobile takes on a visibly more... chibi look, but that's almost expected given the average screen real estate Sega is working with. (So, is this what Sega was referring to a few months ago?)

According to Silicon Era, the fictional Japanese town of "Kamurocho has been overtaken by a powerful foe, and you need to help free it." The game will require cooperation between players to help stop this enemy using the GREE social network. Yakuza Mobile is slated for a winter release in Japan, but no mentions of a U.S. port have been made... yet.

Thứ Hai, 9 tháng 1, 2012

Push on Facebook: Set (lots of) time aside for this puzzling battle of wits

Push
If you hadn't noticed, Facebook games are steadily becoming more polished, for sure. But they're also growing to be more challenging, deep and visually appealing. Push on Facebook is one of those games, but it's not without a few minor flaws. This competitive puzzle game, developed by Social Spiel is a fresh take on games like Chinese Checkers and Peg Solitaire and takes a great deal of ingenuity to play well in. Push plays almost exactly how it sounds. Players are supplied with Pops, cutesy little balls with eyes that act as the playing pieces on a hexagonal board filled with holes.

To defeat your opponent you must push three of their Pops off the edge of the board using strategic movements and coordination with your team of Pops. If three of your Pops get pushed off the board, it's game over for you and those Pops are toast for good. Trust us, you'll soon enough see that it's not as easy as it might sound.

Join us after the break for more of our impressions of Push.

Push in Action
Throughout the beginning of the game, you'll be guided by Pon Du Bear, a strangely pear-shaped bear that has an affinity for post-modern furniture and high-heel boots. It's this odd creature that will tell you that you can move up to three Pops at a time either sideways or in a straight line by clicking on the Pops and then selecting their destination. It takes one more Pop than the amount of Pops you're trying to push in order to push them back one space in direction you're trying to move them. For instance, if you're trying to move one Pop, you'll need two of your own Pops to push it. If you want to move two of your opponent's Pops, you'll need three in a row to make it happen.

While the gameplay sounds simple enough, it's working against an opponent's wits that makes Push challenging. Opposing players and AI opponents alike are going to catch on to what you're up to rather quickly, forcing you to corner their Pops using feint moves and smart positioning. Unless you have a knack for puzzlers, you're going to use far more than just two Pops to push one enemy Pop off the edge.

Ranked matches, or games of Push with players in real time that contribute to a global leader board, are another beast entirely. This is because, in respect of the opposing player, you only have about 30 seconds to make each move. While you're given two time-outs, meaning you take longer than the 30 seconds to make a move (shifting the turn to your opponent), your third means game over. However, Pops double as the game's currency, which when bought in excess from the Pop Shop using Facebook Credits can be used for special powers in ranked matches.

Push Ranked Match
There are three powers to choose from: Teleport, Double Move, and Revive. Teleport allows you to move a Pop in danger to any location on the board while Double Move allows you to make two moves in one turn. Revive does just as it sounds: brings one pushed Pop back onto the playing field. Each runs on a cooldown, meaning you can't use them every turn, and cost 60 Pops each. While the game supplies players with 15 free Pops daily, big spenders could easily dominate games using these powers, somewhat trivializing the ranked system.

However, if you're just looking to add a few friends to play around with in real time and flex that thinking muscle a bit, this is a fine place to do just that. Just make sure you have a lot of time to put aside for a match as equally matched players could potential duke it out for hours, which isn't exactly what Facebook games are all about. Regardless, it's Facebook games like Push--you know, the ones that require thinking--that do well to give the genre a good name.

Thứ Sáu, 6 tháng 1, 2012

Lunchtime Poll: Does Facebook game elitism exist?

Once upon a time, there was a wee little, Level 21 pioneer in FrontierVille named Pillowzillow who wanted to be friends with a much hardier Level 70 frontiersman. But with a huff and a puff, the mighty Level 70 pioneer deleted the lowly settler from his friends list and said, "The items you are asking for are beneath me."

As the hoity-toity pioneer removed PillowZillow, he let out a booming guffaw to his high-level friends. Alright, so maybe it didn't exactly like that, but its seems that PillowZillow and a few repliers sure feel that way. So, do Facebook game elitists exist in a genre that's supposed to be dominated by casual, friendly players?

Does Facebook game elitism exist?
Why yes, and my friends and I enjoy being better.I've never experienced anything of the sort, though I'm not surprised.Absolutely not! I have friends of all levels and styles.Sure it does, and I've been a victim of it.
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Serf Wars on Facebook: Tyranny has never been this adorable (or fun)

We all like to think of the Middle Ages as a time when kings oversaw their loyal subjects out of respect for the crown, but fear of persecution, imprisonment or death is more like it. And leave it to a Facebook game to address this fact in the briefest and most cutesy way imaginable: Serf Wars. Developed by Beverly Hills, Calif.-based Meteor Games, the folks behind Island Paradise, Serf Wars puts you in the role of a castle estate inherited from your late uncle. Like most royal estates during the time period, your subjects are largely serf, or peasants. And that's about as real as this game gets.

Honestly, Serf Wars is not much different from your standard property management game at its core. Structures to build, statistics based on arbitrary factors to maintain and expansion are all accounted for. Among all of the standard tropes of social games including paid transactions, what stands out most is this studio's ability to address a very real element of the past and turn the cute meter all the way up on it. In fact, the adorable look on those eager peasants' faces as they clean up your kingdom's filth almost causes you to forget that, in reality, you're a demanding aristocrat.

Snake N Bake
It's amazing what some cheeky artwork and a bright color palette can do, huh? But back to the gameplay, which revolves around players placating their peasants to prevent revolt (I'd love to see that happen) by providing them with food and pretty things to look at. When you think about it, that sounds oddly topical. Not to mention the ability to create a force of soldiers to protect your serfs from invaders--or are they to protect yourself in the event of an uprising?

To break the doldrums of keeping indentured servants happy and healthy, there is a slew of mini games to play in Serf Wars that provide players with coins and XP. There are only two available to begin with, though six more will unlock as you level up. The first is Snake N Bake, which is little more than the traditional phone game, Snake. However, replace the snake with a sticky glob of dough in a vat. By using the arrow keys, players will have to eat up more dough and toppings while avoiding walls, bugs and running into themselves. While it's nothing but a port, Facebook games need more skill-based gameplay.

Salaboundin'
Salaboundin' is the second game immediately available. Thankfully, this appears to be 100 percent original in that players control a strange, bipedal monster that walks as if it has four legs as it jumps over enemies, cliffs and obstacles. Along the way, your mission to gobble up as many strawberries as possible. What this has to do with serfs in a mythical interpretation of the Middle Ages, I have not in the slightest. Though, it is darn fun--purely because it's refreshing amongst the sea of simulator games. If you can ignore what Meteor Games is ignoring through its incredible art style, then Serf Wars will be a treat.

Click here to play Serf Wars on Facebook Now>

Have you tried Serf Wars? What do you think of medieval social games, especially those that address slavery so directly and indirectly simultaneously?

Thứ Ba, 20 tháng 12, 2011

Diamond Dash maker: Social games 'will evolve again in the next years'

Frankly, they kind of have no choice. That's general idea Wooga studio head Henric Suuronen (pictured) seems to have put forward in an in-depth interview with Gamasutra. And it would be wise to listen--the Berlin, Germany-based Facebook game creator is third behind Zynga and EA (now that PopCap's numbers have been integrated), according to AppData.

During the interview, Suuronen gave Gamasutra a detailed explanation of where Facebook games have been, what it takes to create them from a design perspective and, most importantly, where they're going. Specifically speaking to social mechanics in Facebook games, Suuronen said to Gamasutra:

"Now moving four years forward, you have games like CityVille, Pioneer Trail from Zynga, Kabam games, Digital Chocolate games, and Zombie Lane -- great game -- and now Magic Land," Suuronen told Gamasutra. "So it has really evolved. So why would the progression stop here? So I think it will evolve, as it has done from four years ago with Jetman and Scrabulous and Tower Bloxx. So it will evolve again in the next years."

The hit maker behind Diamond Dash recently released its seventh game on Facebook, Magic Land, which enjoys a healthy 3.4 million monthly players and over 330,000 daily players. According to Suuronen, Wooga's latest game had the most man hours thrown into it, a trend he seems to believe will continue. "The whole myth of the minimum viable product -- it's gone," Suuronen told Gamasutra. "It's something that you say to investors to sound cool."

Sure, Suuronen believes that players will eventually get tired of the standard social gaming mechanics of sharing gifts and helping asynchronously. However, the Wooga studio head also points out that the harsh reality of designing Facebook games to get players to pay up isn't going anywhere, and some traditional designers have trouble coming to grips with that.

Considering social games are expected to make $1 billion this year alone (and cash in even more from there), traditional designers and companies better wise up quick if they want to fit in the next big money machine. Read Suuronen's full interview with Gamasutra here, in which he predicts how you might be enticed to pay up in the future.

Do you agree that Facebook games can only grow into more robust entertainment options from here? Where would you like to see the industry go from today's CityVille's and other life simulators?

Thứ Tư, 14 tháng 12, 2011

RockYou to lay off 100 staff, will not publish John Romero's CloudForest Expedition on Facebook

Ever since Warstorm was axed earlier this year by Zynga, Facebook has been devoid of the nerdiest of dreams: fantasy card battles. (Well, aside from that Big Bang Theory game, we guess.) French game maker Everdreamsoft has formally announced Moonga for Facebook. The game allows players to compete in high fantasy battles through--what else--tradable cards with cool artwork on them.

Ah, our not-so-closet days of Magic: The Gathering are coming back to us. The game, which was released to the web in January 2010, is in an open beta test on Facebook. (In other words, it's live.) Moonga has existed on iOS for a bit longer, and was reportedly number one in role-playing games on the App Store in the summer of 2010. The gameplay appears to be your standard card battle game, but between friends on Facebook and in much shorter spurts.

Players build hands of five unique cards featuring monsters and weapons that duel in one-on-one combat. The idea behind the game isn't far different from most: Create a winning strategy by combining cards that work well together to reduce your enemy's defenses to zero. The game's iOS version doesn't appear to have any social features.

Regardless, Everdreamsoft CEO Shaban Shaame showed off the game's NFC technology that allows players to buy physical cards and import them into the iOS game. It's clear that Everdreamsoft looks to create the next Magic: The Gathering on Facebook and mobile. If the company can somehow incorporate a similar technology into Moonga's Facebook version, then the game maker might be onto something.


Click here to play Moonga on Facebook Now >

Have you been looking for a card battle game on Facebook? Do you think Moonga looks as if it can fill that void on the platform?aHard times have come to Facebook game developer RockYou, as the company has announced that it will lose 100 of its staff, leaving it with about 90 employees in all. As told to TechCrunch, CEO Lisa Marina says that this move will allow for the company to become profitable. "Last year was about finding a business model. This year, it's about making the company healthy and profitable," Marino says. With that profitability comes sacrifices, one of which will be the Playdemic studio that RockYou acquired back in January.

Playdemic will be sold back to its original owners for an undisclosed amount of money, and the Facebook game Gourmet Ranch, along with around 40 employees will go with it. As for what remains (after RockYou itself loses 56 employees), Marino has stated that RockYou will not be publishing CloudForest Expedition, the John Romero game we brought you a preview of earlier this year.

While Marino didn't give an exact reason for why Cloudforest Expedition is being shuttered (we could assume the worst - that RockYou no longer contains the manpower to develop it), she did state that perhaps RockYou had been a bit too creative in its past endeavors. "We went too far down the creative path and lost our way in terms of being a profitable organization."

Needless to say, it's disappointing that profits have been chosen over creativity in this case; however, it's not impossible that CloudForest Expedition will still see the light of day. A long shot? Sure, but if someone else were to suddenly jump in and take the reigns, we may be able to explore the jungle landscapes of CloudForest after all.

Are you disappointed that RockYou has turned down publishing CloudForest Expedition on Facebook? Do you think the game can find a new owner and actually be released?

Moonga deals in on Facebook with fantasy trading card battles [Video]

Ever since Warstorm was axed earlier this year by Zynga, Facebook has been devoid of the nerdiest of dreams: fantasy card battles. (Well, aside from that Big Bang Theory game, we guess.) French game maker Everdreamsoft has formally announced Moonga for Facebook. The game allows players to compete in high fantasy battles through--what else--tradable cards with cool artwork on them.

Ah, our not-so-closet days of Magic: The Gathering are coming back to us. The game, which was released to the web in January 2010, is in an open beta test on Facebook. (In other words, it's live.) Moonga has existed on iOS for a bit longer, and was reportedly number one in role-playing games on the App Store in the summer of 2010. The gameplay appears to be your standard card battle game, but between friends on Facebook and in much shorter spurts.

Players build hands of five unique cards featuring monsters and weapons that duel in one-on-one combat. The idea behind the game isn't far different from most: Create a winning strategy by combining cards that work well together to reduce your enemy's defenses to zero. The game's iOS version doesn't appear to have any social features.

Regardless, Everdreamsoft CEO Shaban Shaame showed off the game's NFC technology that allows players to buy physical cards and import them into the iOS game. It's clear that Everdreamsoft looks to create the next Magic: The Gathering on Facebook and mobile. If the company can somehow incorporate a similar technology into Moonga's Facebook version, then the game maker might be onto something.


Click here to play Moonga on Facebook Now >

Have you been looking for a card battle game on Facebook? Do you think Moonga looks as if it can fill that void on the platform?

Now DeNA is ready for global domination; Mobage exits open beta

"Alright, guys, time-in." If the mobile social games space were a game of tag in the schoolyard, that's essentially what Japanese social game maker DeNA just said. The company announced that the ngmoco-powered Mobage platform for Western Android devices is out of open beta. Ngmoco CEO Neil Young said, "Mobage has come out of beta," according to GamesIndustry.biz.

Certainly an apt description of current events, but we'll take it. Since Mobage launched this July, the service hasn't enjoyed much success. Despite that, a number of games from Zombie Farm to We Rule already hit the top 25 on the Android Market while on Mobage. However, according to Young, that was just a test.

"The beta period allowed us to test, refine and prove the service, assuring a superb user experience with Mobage and our world-class suite of games," Young said. "We now start the process of scaling the service and it is great to already see our games ranking high in the charts."

A wild success or not, DeNA is already ahead of its arch nemesis, Gree. The competing Japanese mobile social game network has yet to release its OpenFeint-backed global games network, though it has said that it's coming ... in 2012. Of course, there's also the mighty Zynga to worry about, which might have a few mobile tricks up its sleeves with Project Z. It looks like we'll have to wait another year to see the mobile social games race pick up the pace.

How do you connect with friends in your mobile games? Which of these three companies do you think will provide the best service?

Zynga really wants to see better HTML5 games, but it's a "pain machine'

Pong pain machine
It's like they say: "No pain, no gain." During the New Game Conference in San Francisco, Zynga Germany HTML5 guru Paul Bakaus urged game creators to work past the glaring shortcomings of HTML5 games, Gamasutra reports. You know, because HTML5 is the future of games, and all that jazz. Despite his love for the emergent platform, Bakaus was brutally honest.

"Audio is still broken -- and we need audio to create rich interactive games," Bakaus said. "In addition, there are all kinds of issues with certain devices,: Bakaus said. "For instance, the iPhone can only play one sound at a time." But that's not all: Game makers aren't exactly in love with WebGL, a 3D graphics creation tool compatible with HTML5.

"I have high hopes for WebGL, but if you look at the demo scene today, it reminds me of the Flash demos in the '90s," Bakaus said. "WebGL has another problem, and that problem applies to web developers, because you have to learn a new language, you can't just work with Javascript."

Bakaus then likened HTML5 game creation to a Pain Machine (pictured), an electrified Pong cabinet that shocks anyone that loses a match. But as much disdain Bakaus seems to have for HTML5 in its current state, he still believes it has potential. "What we need are AAA and social game makers to commit to making full scale and beautiful games in HTML5, and not just porting something over," Bakaus said.

"I think we're really getting closer to making HTML5 gaming a reality. I don't think were completely there yet, but we're really close," the designer concluded. And his parent company seems to agree. Just this month, Zynga released three HTML5 games for mobile browsers. With a guy like Bakaus in Zynga's ranks, there's likely more where that came from.

[Image Credit: Blogoscoped]

What do you think of the HTML5 games Zynga recently released? Is there a future in HTML5 social game creation, and should Zynga continue to pursue it?

Wayne Brady is a serious gamer, but he ain't down with the FarmVille

When Let's Make a Deal host (and hilarious Chappelle Show cameo) Wayne Brady isn't, well, making deals with contestants, he's playing video games. During an interview with USA Today, Brady revealed his intense passion for the pastime, stating that his 30-minute breaks between shows consist of Halo: Reach and Mortal Kombat. But he also name-dropped another game.

"I like to be left alone when I'm not working," Brady told USA Today. "So the last thing I want to do is go to a (game like Zynga's) Farmville and have a community. I want the single player experience. I play a storyline all the way through. The more cinematic the game is, the more can replay it."

Well, Facebook games haven't come terribly far since FarmVille when it comes to cinematic experiences. So, we'll avoid trying to sway Brady just yet. Instead, we'll just remind him of two particularly lovely ladies that he might like to hear are down with digital farming. Both Superbad's Emma Stone and Mila Kunis of That '70s Show fame have admitted to being hooked on FarmVille.

So, you might want to at least give it a shot to up your game. Nah--even we won't recommend Facebook games to boost your appeal with the ladies. Hey, you may as well just wait until those nifty Unreal Engine-powered games hit Facebook.

What do you think of Brady's opinions on Facebook games? Are you looking for more cinematic experiences in your social games? Any luck yet?

Thứ Tư, 26 tháng 10, 2011

Sky Pirates of Neo Terra soars through Facebook and iOS this fall

Players get to choose between a number of racers and vehicles, and compete with five of their friends in races on over a dozen different tracks. Once they get the hang of piloting a Glidewing, players can customize their very own and take flight against the ruthless Pirate King. And if you happen to win one of the Great Races, you will get the chance to be immortalized in the accompanying web comic. A full 3D racing game on Facebook that's attached to an ongoing web comic? We're intrigued.

Triple Town, 'Civilization of match-3 games', goes Kindle to Facebook

Hailed by one reviewer as "the Civilization of match-three games," Triple Town is a unique title with familiar aesthetics. Spry Fox originally chose the Kindle as the game's platform, which was explained as "an interesting emerging opportunity" by Edery. But as the game grew popular, Spry Fox wanted to spread the love around. Citing a lack of Bejeweled Blitz-type games on Facebook, Spry Fox decided to push for Triple Town's launch on the social network, as well as make it available in both English and Spanish.

'Zynga is making games for accidental gamers,' studio VP says

The studio head was implying that Zynga doesn't create video games for hardcore or traditional gamers. Sure, that's stating the obvious, but it's vitally important to remember when looking at Zynga's games. They're not exactly technological marvels, accessible to those who just don't get the complexity of controllers and traversing 3D space. But as players progress, they become well-versed in increasingly complex interfaces, thus becoming, well, gamers.

Thứ Sáu, 30 tháng 9, 2011

Clarins looks to beautify Facebook with Spa Life, its first social game

Is it only a matter time now before mom pants get their own Facebook game? Clarins, a well-known French brand of beauty products, recently released its own Facebook game, Spa Life. The game doesn't stray far away from games like Cafe World or Restaurant City, but applies the same principles to managing a spa rather than an eatery. Developed by Freshplanet, Spa Life has players managing an influx of customers looking for everything from a "mani-pedi" to facials and more.

Of course, just like its inspirations, players can decorate, upgrade and add new services to their spa. But players can only do this if they serve their terribly impatient customers in time to make the most cash from them. And in true Facebook game fashion, players can always buy their way out of waiting for the next upgrade with Facebook Credits.

According to Mashable, Clarins's North American CEO Jonathan Zrihen saw Facebook as a golden opportunity to reach its audience. And considering we all know by now that the average Facebook gamer is a middle-aged mother, he's probably right on the money. "I knew about the craziness of Zynga games, but I didn't realize the demographic was so much in line with the demographics of our products," Zrihen told Mashable. "I was also impressed by the level of engagement these games create."

Yes, this is yet another branded game, though it's odd that players aren't inundated with the brand until much later in the game. Another interesting nod is that Spa Life attempts to use your friends' names as customers to add more social awareness to the game. Building off of that, you'll need plenty more friends to run your various services, just like you need them to staff buildings in CityVille.
Spa Life in action
Branded games are exploding on Facebook. In fact, studios like Ecko|Code are focusing all of their efforts on creating games for brands such as Showtime shows like Weeds and Dexter. Facebook game developers like Zynga and Playdom have integrated brands into their games for awhile through promotions, it's only recently that they've begun to build games around a single brand.

For instance, it looks as if Adventure World will become Zynga's first game to completely embrace a brand. In October, the game will become "Adventure World: An Indiana Jones Game" with the help of Lucasfilm. Sure, original games will continue to release, but I wouldn't be surprised if we see less of them moving forward.

Click here to Play Spa Life on Facebook Now >

Are you a Clarins fan--enough to check out this Facebook game? What do you think of branded games on Facebook and the fact that they're growing? Sound off in the comments. Add Comment

Thứ Ba, 20 tháng 9, 2011

BringIt puts games in your Facebook games, so you can ... gamble?

f you're the type who enjoys wasting their money gambling, have we got some news for you. In select Facebook games by CrowdStar, East Side Games, Sometrics and Mall World, you can wager your hard-earned, paid game currency with your friends in custom mini games by BringIt. A real-time transactional platform for social games, BringIt announced that its head-to-head competitions for virtual currency are now available in games from these developers.

According to BringIt, 8 million players have participated in these mini games within their favorite social games, and the asynchronous, head-to-head competitions will increase their number of daily players to 2.1 million. Players can wager any amount of virtual currency they choose, and post challenges to multiple friends at once. These challenges are sent to players who then can respond with their own wagers and post their scores in said games--the winner takes all.

For instance, Happy Aquarium fans can now challenge each other in a game of match-three, Aqua Blast, which is strikingly similar to Bejeweled. Using speed and various power ups, players must score as many points as possible in 60 seconds after wagering so many Pearls (the game's paid currency). Then, players can post that score to whomever's News Feed that they challenged.

If a friend responds with a wager of Pearls and a score that beats the challenger's score, they win whatever the challenger wagered. If the friend happens to score less than what the challenger did, then whoever posted the challenge wins whatever amount of Pearls that the loser wagered.

Payments are said to be posted automatically, but as of Sept. 11, there have been issues with the speed of payment, though BringIt is cataloging all payments to ensure that all winnings are met with payments. (At least this applies to Happy Aquarium.) Other BringIt partners like East Side Games, have different BringIt-powered mini games such as Gold Rush in Pot Farm.

Developers like East Side Games hope to make lots of dough from this form of in-game gambling. BringIt claims that the novelty of wagering paid currency could turn more freeloading social gamers into ones that pay up to play. And we guess it's all kosher, because the money at stake isn't "real" money. Though, if you paid for it with real cash originally, it kind of is, no?

Would you ever gamble wager your hard-earned Pearls or other paid currency in these mini games by BringIt? What are your thoughts on online wagering, generally speaking? Sound off in the comments. 2 Comments