GREE games
Japan's mobile social gaming network GREE has leaked details regarding its global expansion through OpenFeint ever so slowly. Painfully so, in fact. Now, Andriasang reports that DeNA's archenemy has finally announced a number of big time games that will be right there with GREE's launch on iPhones and Android phones in the US and abroad. How does some DDR sound?
Konami revealed that it's bringing the iconic dance machine arcade-gone-mobile game, DanceDanceRevolution, to GREE. Capcom is in on the global GREE launch, set to happen between April and June 2012, with a mobile version of Resident Evil Mercenaries VS and Monster Hunter Dynamic Hunting, which is already available for iPhone. Tecmo Koei is bringing over a version of its hit Dynasty Warriors franchise to GREE as well.
This is all well and good, but we have one concern: All of these games, including those from Japanese game makers we didn't mention, appeal to a very niche, dare we say "hardcore" audience. While part of GREE's global expansion is to merge with OpenFeint (and likely many of games under that Western service's umbrella), the network is going to need games that appeal to a mass audience to live up to its expectations of beating Nintendo.
GREE claims that, after the merge with OpenFeint, its games will be exposed to 150 million players. But 150 million players or not, those players are going to need all types of games to be interested in. Granted, we're still a long ways away from the GREE global launch. Oh ... about that.
[Via Pocket Gamer]
Do you think GREE can compete with DeNA and Zynga in the mobile social games arena with games like these? Do you already use OpenFeint in your mobile games?
Hiển thị các bài đăng có nhãn mobile social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn mobile social games. Hiển thị tất cả bài đăng
Thứ Tư, 4 tháng 1, 2012
Zynga thinks it could double its paying players after going public
How? No clue, but Zynga CEO Mark Pincus seems to think it's possible. That's what the head of the FarmVille maker told 100 investors at a luncheon (with chicken, mashed potatoes and spinach salad) held in a Boston hotel, according to Reuters. "We could see that doubling," Pincus told the room during a presentation likely similar to the one posted online last week ahead of going public.
However, the Zynga chief gave no time line for the lofty claim, nor how the company would make it happen. As it stands, about 7.7 million of the social game giant's 219 million monthly players were payers for 12 months prior to Sept. 30, according to Reuters. However, Zynga did reveal that it now welcomes 13 million daily players across mobile devices, way up from the recently reported 11.1 million
A hefty chunk of those daily players seems to come from Words With Friends. You know, the game so addicting that it supposedly drove Alec Baldwin to throw a fit on an American Airlines plane? That one. "He wanted to play it even if it meant getting off his flight to play it," Pincus said, revealing that the game gained some 8 million players in the past year.
And, when you think about it, mobile could be exactly where Zynga doubles its paying players. Zynga is full steam ahead on both iPhone and Android phones, having released eight games for the platforms in 2011 alone. The battle plan? Zynga could reach audiences outside of its massive network by gaining prominence on various app stores. And that just might work.
What do you think of Zynga's mobile games thus far? Could the company grow its 3 percent of paying players into 6 or even 10 percent through iPhone and Android?
However, the Zynga chief gave no time line for the lofty claim, nor how the company would make it happen. As it stands, about 7.7 million of the social game giant's 219 million monthly players were payers for 12 months prior to Sept. 30, according to Reuters. However, Zynga did reveal that it now welcomes 13 million daily players across mobile devices, way up from the recently reported 11.1 million
A hefty chunk of those daily players seems to come from Words With Friends. You know, the game so addicting that it supposedly drove Alec Baldwin to throw a fit on an American Airlines plane? That one. "He wanted to play it even if it meant getting off his flight to play it," Pincus said, revealing that the game gained some 8 million players in the past year.
And, when you think about it, mobile could be exactly where Zynga doubles its paying players. Zynga is full steam ahead on both iPhone and Android phones, having released eight games for the platforms in 2011 alone. The battle plan? Zynga could reach audiences outside of its massive network by gaining prominence on various app stores. And that just might work.
What do you think of Zynga's mobile games thus far? Could the company grow its 3 percent of paying players into 6 or even 10 percent through iPhone and Android?
Thứ Tư, 14 tháng 12, 2011
Now DeNA is ready for global domination; Mobage exits open beta
"Alright, guys, time-in." If the mobile social games space were a game of tag in the schoolyard, that's essentially what Japanese social game maker DeNA just said. The company announced that the ngmoco-powered Mobage platform for Western Android devices is out of open beta. Ngmoco CEO Neil Young said, "Mobage has come out of beta," according to GamesIndustry.biz.
Certainly an apt description of current events, but we'll take it. Since Mobage launched this July, the service hasn't enjoyed much success. Despite that, a number of games from Zombie Farm to We Rule already hit the top 25 on the Android Market while on Mobage. However, according to Young, that was just a test.
"The beta period allowed us to test, refine and prove the service, assuring a superb user experience with Mobage and our world-class suite of games," Young said. "We now start the process of scaling the service and it is great to already see our games ranking high in the charts."
A wild success or not, DeNA is already ahead of its arch nemesis, Gree. The competing Japanese mobile social game network has yet to release its OpenFeint-backed global games network, though it has said that it's coming ... in 2012. Of course, there's also the mighty Zynga to worry about, which might have a few mobile tricks up its sleeves with Project Z. It looks like we'll have to wait another year to see the mobile social games race pick up the pace.
How do you connect with friends in your mobile games? Which of these three companies do you think will provide the best service?
Certainly an apt description of current events, but we'll take it. Since Mobage launched this July, the service hasn't enjoyed much success. Despite that, a number of games from Zombie Farm to We Rule already hit the top 25 on the Android Market while on Mobage. However, according to Young, that was just a test.
"The beta period allowed us to test, refine and prove the service, assuring a superb user experience with Mobage and our world-class suite of games," Young said. "We now start the process of scaling the service and it is great to already see our games ranking high in the charts."
A wild success or not, DeNA is already ahead of its arch nemesis, Gree. The competing Japanese mobile social game network has yet to release its OpenFeint-backed global games network, though it has said that it's coming ... in 2012. Of course, there's also the mighty Zynga to worry about, which might have a few mobile tricks up its sleeves with Project Z. It looks like we'll have to wait another year to see the mobile social games race pick up the pace.
How do you connect with friends in your mobile games? Which of these three companies do you think will provide the best service?
Nhãn:
android gaming,
dena,
Gamesindustry.biz,
gree,
mobage,
mobage beta,
mobage leaves beta,
mobage out of beta,
mobile gaming,
mobile social games,
openfeint,
social games,
zynga
Zynga really wants to see better HTML5 games, but it's a "pain machine'
Pong pain machine
It's like they say: "No pain, no gain." During the New Game Conference in San Francisco, Zynga Germany HTML5 guru Paul Bakaus urged game creators to work past the glaring shortcomings of HTML5 games, Gamasutra reports. You know, because HTML5 is the future of games, and all that jazz. Despite his love for the emergent platform, Bakaus was brutally honest.
"Audio is still broken -- and we need audio to create rich interactive games," Bakaus said. "In addition, there are all kinds of issues with certain devices,: Bakaus said. "For instance, the iPhone can only play one sound at a time." But that's not all: Game makers aren't exactly in love with WebGL, a 3D graphics creation tool compatible with HTML5.
"I have high hopes for WebGL, but if you look at the demo scene today, it reminds me of the Flash demos in the '90s," Bakaus said. "WebGL has another problem, and that problem applies to web developers, because you have to learn a new language, you can't just work with Javascript."
Bakaus then likened HTML5 game creation to a Pain Machine (pictured), an electrified Pong cabinet that shocks anyone that loses a match. But as much disdain Bakaus seems to have for HTML5 in its current state, he still believes it has potential. "What we need are AAA and social game makers to commit to making full scale and beautiful games in HTML5, and not just porting something over," Bakaus said.
"I think we're really getting closer to making HTML5 gaming a reality. I don't think were completely there yet, but we're really close," the designer concluded. And his parent company seems to agree. Just this month, Zynga released three HTML5 games for mobile browsers. With a guy like Bakaus in Zynga's ranks, there's likely more where that came from.
[Image Credit: Blogoscoped]
What do you think of the HTML5 games Zynga recently released? Is there a future in HTML5 social game creation, and should Zynga continue to pursue it?
It's like they say: "No pain, no gain." During the New Game Conference in San Francisco, Zynga Germany HTML5 guru Paul Bakaus urged game creators to work past the glaring shortcomings of HTML5 games, Gamasutra reports. You know, because HTML5 is the future of games, and all that jazz. Despite his love for the emergent platform, Bakaus was brutally honest.
"Audio is still broken -- and we need audio to create rich interactive games," Bakaus said. "In addition, there are all kinds of issues with certain devices,: Bakaus said. "For instance, the iPhone can only play one sound at a time." But that's not all: Game makers aren't exactly in love with WebGL, a 3D graphics creation tool compatible with HTML5.
"I have high hopes for WebGL, but if you look at the demo scene today, it reminds me of the Flash demos in the '90s," Bakaus said. "WebGL has another problem, and that problem applies to web developers, because you have to learn a new language, you can't just work with Javascript."
Bakaus then likened HTML5 game creation to a Pain Machine (pictured), an electrified Pong cabinet that shocks anyone that loses a match. But as much disdain Bakaus seems to have for HTML5 in its current state, he still believes it has potential. "What we need are AAA and social game makers to commit to making full scale and beautiful games in HTML5, and not just porting something over," Bakaus said.
"I think we're really getting closer to making HTML5 gaming a reality. I don't think were completely there yet, but we're really close," the designer concluded. And his parent company seems to agree. Just this month, Zynga released three HTML5 games for mobile browsers. With a guy like Bakaus in Zynga's ranks, there's likely more where that came from.
[Image Credit: Blogoscoped]
What do you think of the HTML5 games Zynga recently released? Is there a future in HTML5 social game creation, and should Zynga continue to pursue it?
Nhãn:
Gamasutra,
html5,
html5 gaming,
html5 pain machine,
mobile gaming,
mobile social games,
paul bakaus,
social games,
zynga,
zynga germany,
zynga germany paul bakaus
MyTown 2 will (finally) get friendly, with new check-in and social features
In our preview of Booyah's brand new MyTown 2, we pointed out that the game lacked the social features of its competitors. Well, apparently Booyah was listening (or already had this stuff planned), as Pocket Gamer reports that changes are incoming. The developer will soon add social features to the game that allow players to interact with their friends to expand their cities.
"We're wrapping up the first update to the game that will add social features," MyTown 2 executive producer Seung Won Park told Pocket Gamer. "We'll be incorporating interacting directly with your friends, which will allow you to purchase and access business that you may not otherwise be able to reach."
This sounds like a much-welcome change considering the new iPhone game is played all by your lonesome at the moment. However, if we're to rely on our friends to access new places to throw into our digital cities, doesn't that undermine the location-based hook of the game even further? We'll see soon enough, but this sounds like an excuse not to see my friends in person.
Park also revealed to Pocket Gamer that tablet, meaning Android and iPad, versions of the game are under consideration. Well, bigger screens are always nice, and it's not like we need the MyTown 2 to be anymore mobile than it already is. (Zing!)
Have you tried MyTown 2 yet on iOS? What do you think Booyah should do to make its game more social, and more reliant on your exact location?
"We're wrapping up the first update to the game that will add social features," MyTown 2 executive producer Seung Won Park told Pocket Gamer. "We'll be incorporating interacting directly with your friends, which will allow you to purchase and access business that you may not otherwise be able to reach."
This sounds like a much-welcome change considering the new iPhone game is played all by your lonesome at the moment. However, if we're to rely on our friends to access new places to throw into our digital cities, doesn't that undermine the location-based hook of the game even further? We'll see soon enough, but this sounds like an excuse not to see my friends in person.
Park also revealed to Pocket Gamer that tablet, meaning Android and iPad, versions of the game are under consideration. Well, bigger screens are always nice, and it's not like we need the MyTown 2 to be anymore mobile than it already is. (Zing!)
Have you tried MyTown 2 yet on iOS? What do you think Booyah should do to make its game more social, and more reliant on your exact location?
Thứ Tư, 26 tháng 10, 2011
Sky Pirates of Neo Terra soars through Facebook and iOS this fall
Players get to choose between a number of racers and vehicles, and compete with five of their friends in races on over a dozen different tracks. Once they get the hang of piloting a Glidewing, players can customize their very own and take flight against the ruthless Pirate King. And if you happen to win one of the Great Races, you will get the chance to be immortalized in the accompanying web comic. A full 3D racing game on Facebook that's attached to an ongoing web comic? We're intrigued.
Thứ Tư, 21 tháng 9, 2011
GameStop sees the (iPhone back)light, will sell iOS devices [Rumor]
First Facebook, and now ... iPads? According to 9to5 Mac, the ubiquitous, brick-and-mortar games retailer plans to sell iPhones, iPads and iPod Touches. The website cites several anonymous sources that say the announcement was made at the company's annual private trade show in Las Vegas last week. And if you think that it's all poppycock, check out the below image that 9to5 Mac found, detailing the fact that GameStop will soon accept trade-ins of old iPhones, iPods and iPads in its stores.
Since that news was revealed earlier, the website guesses that GameStop looks to stock up on its trade-ins of these devices before offering the new models such as the imminent iPhone 5 (4S ... 4G?). Of course, this wouldn't be a terrible idea. Mobile gaming is in a renaissance of sorts at the moment, with everyone wanting a piece of that pie and putting their best foot forward to break out in a big way in the space.
With a storefront on Facebook and now reportedly embracing the mobile gaming revolution, GameStop appears to realize (finally) that it needs to adapt to the changing games industry. As a forewarning, however: If you're going to buy an iPad or iPhone from GameStop, make sure to buy it new--this is complex hardware we're talking about here. (And have you seen those used consoles the stores offer? I'll pass.)
GameStop iOS device trade in
[Image Credit: 9to5 Mac]
Do you believe that GameStop will start selling iOS devices? Do you think this would be a good or bad move on the company's part? Sound off in the comments. Add Comment
Since that news was revealed earlier, the website guesses that GameStop looks to stock up on its trade-ins of these devices before offering the new models such as the imminent iPhone 5 (4S ... 4G?). Of course, this wouldn't be a terrible idea. Mobile gaming is in a renaissance of sorts at the moment, with everyone wanting a piece of that pie and putting their best foot forward to break out in a big way in the space.
With a storefront on Facebook and now reportedly embracing the mobile gaming revolution, GameStop appears to realize (finally) that it needs to adapt to the changing games industry. As a forewarning, however: If you're going to buy an iPad or iPhone from GameStop, make sure to buy it new--this is complex hardware we're talking about here. (And have you seen those used consoles the stores offer? I'll pass.)
GameStop iOS device trade in
[Image Credit: 9to5 Mac]
Do you believe that GameStop will start selling iOS devices? Do you think this would be a good or bad move on the company's part? Sound off in the comments. Add Comment
Thứ Ba, 20 tháng 9, 2011
FIFA Superstars on iPhone yanked from App Store due to 'server issues'
EA is sitting pretty on Facebook at the moment, but on smartphones ... not so much. Mobile Entertainment reports that that the publisher has been forced to remove its recently-released iPhone version of Facebook soccer (football) hit FIFA Superstars from the App Store due to "server issues."
The game, released in late August, provides the 2.8 million monthly players of the Facebook version of FIFA Superstars a near-identical representation of what they're used to seeing in their browsers. However, the game suffered login issues from the get-go, it seems. Players have been unable to access the game after logging into the company's new Origin service.
"We are currently experiencing server issues with FIFA Superstars mobile that have required us to temporarily take the game down," EA told Mobile Entertainment. "This is not a data security-related issue. We are implementing a solution that will ensure users have the best gameplay experience, and will provide an update soon as to when the game will be live again."
According to Mobile Entertainment, EA stresses that this issue does not affect the Facebook version of the game, and that players can still enjoy the game there for now. (When we tried to log into the game, we didn't encounter any issues either.) It's comforting to see that EA is more vocal with the issues it has encountered in this game than it has been with social games in the past.
When its hyper popular Facebook version of The Sims, The Sims Social, suffered launch issues, the company was mum on the details for days before it released a message to its players with an explanation (and later threw them a bone). Since then, the game has enjoyed incredible growth, so hopefully FIFA Superstars for iPhone can bounce back from these hiccups just as well.
[Via Pocket Gamer]
Did you have trouble logging into FIFA Superstars for iPhone, too? What are you doing to scratch the social soccer itch while you wait for the game to return to the App Store? Sound off in the comments. Add Comment
The game, released in late August, provides the 2.8 million monthly players of the Facebook version of FIFA Superstars a near-identical representation of what they're used to seeing in their browsers. However, the game suffered login issues from the get-go, it seems. Players have been unable to access the game after logging into the company's new Origin service.
"We are currently experiencing server issues with FIFA Superstars mobile that have required us to temporarily take the game down," EA told Mobile Entertainment. "This is not a data security-related issue. We are implementing a solution that will ensure users have the best gameplay experience, and will provide an update soon as to when the game will be live again."
According to Mobile Entertainment, EA stresses that this issue does not affect the Facebook version of the game, and that players can still enjoy the game there for now. (When we tried to log into the game, we didn't encounter any issues either.) It's comforting to see that EA is more vocal with the issues it has encountered in this game than it has been with social games in the past.
When its hyper popular Facebook version of The Sims, The Sims Social, suffered launch issues, the company was mum on the details for days before it released a message to its players with an explanation (and later threw them a bone). Since then, the game has enjoyed incredible growth, so hopefully FIFA Superstars for iPhone can bounce back from these hiccups just as well.
[Via Pocket Gamer]
Did you have trouble logging into FIFA Superstars for iPhone, too? What are you doing to scratch the social soccer itch while you wait for the game to return to the App Store? Sound off in the comments. Add Comment
Đăng ký:
Bài đăng (Atom)