FarmVille has been releasing St. Patrick's Day-themed items for weeks, but if you're looking for something a little different, try this slate of oh-so-green games on Games.com. Starting now through March 18, we're offering these five downloadable games, including Alice Greenfingers 2 and Lucky Clover, for a discounted price of $2.99. Hey, that's almost as good as finding a pot of gold at the end of a rainbow. Almost.
Play St. Patrick's Day games on Games.com >
Thứ Sáu, 6 tháng 1, 2012
Thứ Tư, 4 tháng 1, 2012
Finally, GREE reveals what everyone actually cares about: the games
GREE games
Japan's mobile social gaming network GREE has leaked details regarding its global expansion through OpenFeint ever so slowly. Painfully so, in fact. Now, Andriasang reports that DeNA's archenemy has finally announced a number of big time games that will be right there with GREE's launch on iPhones and Android phones in the US and abroad. How does some DDR sound?
Konami revealed that it's bringing the iconic dance machine arcade-gone-mobile game, DanceDanceRevolution, to GREE. Capcom is in on the global GREE launch, set to happen between April and June 2012, with a mobile version of Resident Evil Mercenaries VS and Monster Hunter Dynamic Hunting, which is already available for iPhone. Tecmo Koei is bringing over a version of its hit Dynasty Warriors franchise to GREE as well.
This is all well and good, but we have one concern: All of these games, including those from Japanese game makers we didn't mention, appeal to a very niche, dare we say "hardcore" audience. While part of GREE's global expansion is to merge with OpenFeint (and likely many of games under that Western service's umbrella), the network is going to need games that appeal to a mass audience to live up to its expectations of beating Nintendo.
GREE claims that, after the merge with OpenFeint, its games will be exposed to 150 million players. But 150 million players or not, those players are going to need all types of games to be interested in. Granted, we're still a long ways away from the GREE global launch. Oh ... about that.
[Via Pocket Gamer]
Do you think GREE can compete with DeNA and Zynga in the mobile social games arena with games like these? Do you already use OpenFeint in your mobile games?
Japan's mobile social gaming network GREE has leaked details regarding its global expansion through OpenFeint ever so slowly. Painfully so, in fact. Now, Andriasang reports that DeNA's archenemy has finally announced a number of big time games that will be right there with GREE's launch on iPhones and Android phones in the US and abroad. How does some DDR sound?
Konami revealed that it's bringing the iconic dance machine arcade-gone-mobile game, DanceDanceRevolution, to GREE. Capcom is in on the global GREE launch, set to happen between April and June 2012, with a mobile version of Resident Evil Mercenaries VS and Monster Hunter Dynamic Hunting, which is already available for iPhone. Tecmo Koei is bringing over a version of its hit Dynasty Warriors franchise to GREE as well.
This is all well and good, but we have one concern: All of these games, including those from Japanese game makers we didn't mention, appeal to a very niche, dare we say "hardcore" audience. While part of GREE's global expansion is to merge with OpenFeint (and likely many of games under that Western service's umbrella), the network is going to need games that appeal to a mass audience to live up to its expectations of beating Nintendo.
GREE claims that, after the merge with OpenFeint, its games will be exposed to 150 million players. But 150 million players or not, those players are going to need all types of games to be interested in. Granted, we're still a long ways away from the GREE global launch. Oh ... about that.
[Via Pocket Gamer]
Do you think GREE can compete with DeNA and Zynga in the mobile social games arena with games like these? Do you already use OpenFeint in your mobile games?
Zynga thinks it could double its paying players after going public
How? No clue, but Zynga CEO Mark Pincus seems to think it's possible. That's what the head of the FarmVille maker told 100 investors at a luncheon (with chicken, mashed potatoes and spinach salad) held in a Boston hotel, according to Reuters. "We could see that doubling," Pincus told the room during a presentation likely similar to the one posted online last week ahead of going public.
However, the Zynga chief gave no time line for the lofty claim, nor how the company would make it happen. As it stands, about 7.7 million of the social game giant's 219 million monthly players were payers for 12 months prior to Sept. 30, according to Reuters. However, Zynga did reveal that it now welcomes 13 million daily players across mobile devices, way up from the recently reported 11.1 million
A hefty chunk of those daily players seems to come from Words With Friends. You know, the game so addicting that it supposedly drove Alec Baldwin to throw a fit on an American Airlines plane? That one. "He wanted to play it even if it meant getting off his flight to play it," Pincus said, revealing that the game gained some 8 million players in the past year.
And, when you think about it, mobile could be exactly where Zynga doubles its paying players. Zynga is full steam ahead on both iPhone and Android phones, having released eight games for the platforms in 2011 alone. The battle plan? Zynga could reach audiences outside of its massive network by gaining prominence on various app stores. And that just might work.
What do you think of Zynga's mobile games thus far? Could the company grow its 3 percent of paying players into 6 or even 10 percent through iPhone and Android?
However, the Zynga chief gave no time line for the lofty claim, nor how the company would make it happen. As it stands, about 7.7 million of the social game giant's 219 million monthly players were payers for 12 months prior to Sept. 30, according to Reuters. However, Zynga did reveal that it now welcomes 13 million daily players across mobile devices, way up from the recently reported 11.1 million
A hefty chunk of those daily players seems to come from Words With Friends. You know, the game so addicting that it supposedly drove Alec Baldwin to throw a fit on an American Airlines plane? That one. "He wanted to play it even if it meant getting off his flight to play it," Pincus said, revealing that the game gained some 8 million players in the past year.
And, when you think about it, mobile could be exactly where Zynga doubles its paying players. Zynga is full steam ahead on both iPhone and Android phones, having released eight games for the platforms in 2011 alone. The battle plan? Zynga could reach audiences outside of its massive network by gaining prominence on various app stores. And that just might work.
What do you think of Zynga's mobile games thus far? Could the company grow its 3 percent of paying players into 6 or even 10 percent through iPhone and Android?
Order & Chaos Online finds that subscriptions don't work on Facebook
And as a result, the game will be no more come Dec. 20. Mobile (and social) game developer Gameloft informed players from within the game. Order & Chaos Online for Facebook is the social version of the online mobile MMO (massively multiplayer online game) available on both iPhones and Android phones. So, if your one of the game's 2,000 daily players out there, bummer.
The message given to players in-game reminds them that they can join their friends on either their iOS or Android device to continue playing Order & Chaos. So, why did the game shut down after launching just in July of this year? While Gameloft hasn't provided an official explanation, we'd guess it's due to three things.
Order & Chaos Online closed
For one, 3D MMOs that require downloads (additional to the ubiquitous Flash), have control legends and list system requirements haven't done well on Facebook historically. Secondly, the game suffered severe security issues earlier this fall that could have very well scared many players away. And finally, when players in the game hit level 10, they were hit with a subscription fee to be paid in Facebook Credits in order to continue playing.
If there's one thing that's known about Facebook games, it's that nearly nobody likes to pay. And as for the 3 to 5 percent that do, they prefer to buy things at leisure, like new barns or an extra boost in energy to keep going. Order & Chaos Online threw the illusion of "free-to-play" out the window completely.
[Via Pocket Gamer]
Were you a fan of Order & Chaos enough to pay, an exception to the rule? What were your experiences in the game like? Could subscription-based social games ever work?
The message given to players in-game reminds them that they can join their friends on either their iOS or Android device to continue playing Order & Chaos. So, why did the game shut down after launching just in July of this year? While Gameloft hasn't provided an official explanation, we'd guess it's due to three things.
Order & Chaos Online closed
For one, 3D MMOs that require downloads (additional to the ubiquitous Flash), have control legends and list system requirements haven't done well on Facebook historically. Secondly, the game suffered severe security issues earlier this fall that could have very well scared many players away. And finally, when players in the game hit level 10, they were hit with a subscription fee to be paid in Facebook Credits in order to continue playing.
If there's one thing that's known about Facebook games, it's that nearly nobody likes to pay. And as for the 3 to 5 percent that do, they prefer to buy things at leisure, like new barns or an extra boost in energy to keep going. Order & Chaos Online threw the illusion of "free-to-play" out the window completely.
[Via Pocket Gamer]
Were you a fan of Order & Chaos enough to pay, an exception to the rule? What were your experiences in the game like? Could subscription-based social games ever work?
Club Penguin Coins for Change program gives us the warm fuzzies
This one will rate high on your "Aw, shucks" meter. Club Penguin, Disney's popular kid-centric virtual world, has kicked off its fifth annual Coins for Change program, inviting its young players to donate virtual coins for a real-life cause. If the number of coins reaches a certain amount, Club Penguin will donate $2 million to help other children, families and environmental causes.
The program will run December 15-27, and players will be able to vote -- with their coins -- as to how the contribution will be divided among several charities. Previous Coins for Change efforts have helped a million people in 40 countries by funding clean water programs, schools, libraries, health clinics and more.
club penguin coins for change info in game
"The Club Penguin community has already helped more than a million people all over the world through Coins for Change and I hope by doubling the donation, they can help even more," Disney Online Studios EVP and Club Penguin Co-founder Lane Merrifield says. "I am continuously amazed by the commitment and passion our players have for helping improve the lives of others."
And, of course, this is a fantastic way to turn game-playing, often considered a waste of time by the uninitiated, into a valuable lesson in global citizenship. And that, in turn, helps parents feel better about shelling out $5 to $8 for the virtual world's monthly membership fee (not that there's anything wrong with that). For more details on Coins for Change, check out clubpenguin.com.
The program will run December 15-27, and players will be able to vote -- with their coins -- as to how the contribution will be divided among several charities. Previous Coins for Change efforts have helped a million people in 40 countries by funding clean water programs, schools, libraries, health clinics and more.
club penguin coins for change info in game
"The Club Penguin community has already helped more than a million people all over the world through Coins for Change and I hope by doubling the donation, they can help even more," Disney Online Studios EVP and Club Penguin Co-founder Lane Merrifield says. "I am continuously amazed by the commitment and passion our players have for helping improve the lives of others."
And, of course, this is a fantastic way to turn game-playing, often considered a waste of time by the uninitiated, into a valuable lesson in global citizenship. And that, in turn, helps parents feel better about shelling out $5 to $8 for the virtual world's monthly membership fee (not that there's anything wrong with that). For more details on Coins for Change, check out clubpenguin.com.
Mario creator Miyamoto isn't retiring after all, and everything's peachy
That's what the legendary Nintendo game designer told The Wall Street Journal in an interview Thursday. After telling Wired this week that he was retiring from his current position at Nintendo to take on smaller projects (and after Nintendo was quick to deny it entirely), Shigeru Miyamoto told WSJ that he is not retiring from his position. However, he is making preparations for the future.
"We have to construct the structure so that the organization so that it can make it without me," Miyamoto told WSJ. "I should also admit that it might be better without me; I mean that a different approach and different talent might emerge, though I shouldn't dwell on this because then the article might indeed say 'Mr. Miyamoto is thinking about retiring,' because that is not the case."
Wired's Chris Kohler, whom Miyamoto first talked to this week about retirement, stands by his piece and its accuracy. Some chalked the Legend of Zelda maker's words up to an error in translation, but Kohler told G4TV, "Miyamoto's comments as presented in our story are exactly what Miyamoto said, and presented with the full context of his remarks. We are absolutely standing by those statements as reported."
Miyamoto's talk with WSJ appears to be an attempt to clarify his words with Wired. Now, we're left with three different statements (two only slightly different, really) and a Nintendo stock price that's down a bit. So what we do know, with absolute certainty, is that the creator of Mario isn't just important to Nintendo, but all video games.
[Via IndustryGamers]
What do you think Miyamoto's retirement would mean for Nintendo?
"We have to construct the structure so that the organization so that it can make it without me," Miyamoto told WSJ. "I should also admit that it might be better without me; I mean that a different approach and different talent might emerge, though I shouldn't dwell on this because then the article might indeed say 'Mr. Miyamoto is thinking about retiring,' because that is not the case."
Wired's Chris Kohler, whom Miyamoto first talked to this week about retirement, stands by his piece and its accuracy. Some chalked the Legend of Zelda maker's words up to an error in translation, but Kohler told G4TV, "Miyamoto's comments as presented in our story are exactly what Miyamoto said, and presented with the full context of his remarks. We are absolutely standing by those statements as reported."
Miyamoto's talk with WSJ appears to be an attempt to clarify his words with Wired. Now, we're left with three different statements (two only slightly different, really) and a Nintendo stock price that's down a bit. So what we do know, with absolute certainty, is that the creator of Mario isn't just important to Nintendo, but all video games.
[Via IndustryGamers]
What do you think Miyamoto's retirement would mean for Nintendo?
CastleVille: Zynga's next 'Ville' is now live on Facebook
FarmVille and CityVille-maker Zynga's next new game, CastleVille, is now live on Facebook. The game is best described as FrontierVille meets Medieval Times, and the goal of the game is to build your kingdom by completing missions, exploring new territories and helping friends do the same. If you've played other Zynga games, this will feel instantly familiar, save for a few new enhanced features. Whether that's enough new stuff to get (and keep) Facebook gamers interested remains to be seen.
Click here to play CastleVille now & stay tuned for our first impressions and getting started guides.
Psst! Want to make new friends to play CastleVille with? Head over to our new CastleVille "Add Me" page for details on how to do just that.
Click here to play CastleVille now & stay tuned for our first impressions and getting started guides.
Psst! Want to make new friends to play CastleVille with? Head over to our new CastleVille "Add Me" page for details on how to do just that.
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